LRU Cache
Description
Design and implement a data structure for Least Recently Used (LRU) cache. It should support the following operations: get and set.
- get(key) - Get the value (will always be positive) of the key if the key exists in the cache, otherwise return -1.
- set(key, value) - Set or insert the value if the key is not already present. When the cache reached its capacity, it should invalidate the least recently used item before inserting a new item.
Example
Link
Method
- x
- x
Example
- 1
// typedef list<int> LI; // typedef pair<int, LI::iterator> PII; // typedef unordered_map<int, PII> HIPII; // #include <list> class LRUCache { public: LRUCache(int _capacity) : capacity(_capacity) {} int get(int key) { auto it = cache.find(key); if (it == cache.end()) { return -1; } touch(it); return it->second.first; } void set(int key, int value) { auto it = cache.find(key); // key in the cache, hit the target if (it != cache.end()) { touch(it); } else { // reach the capacity if (cache.size() == capacity) { cache.erase(used.back()); used.pop_back(); } used.push_front(key); } cache[key] = { value, used.begin() }; } private: // key, {value, iterator of list} unordered_map<int, pair<int, list<int>::iterator>> cache; list<int> used; int capacity; // update most recent node // move its pos to the front void touch(unordered_map<int, pair<int, list<int>::iterator>>::iterator it) { int key = it->first; used.erase(it->second.second); used.push_front(key); it->second.second = used.begin(); } };
Similar problems
x
Tags
x